Mahjong: Das sind die Spielregeln
Die hier fol- gende Anleitung beschreibt die Hua Bao Rules, welche bis auf wenige Unterschiede den Regeln von Joseph P. Babcock entsprechen und. Das alte chinesische Spiel Mahjong. Die Steine eines Spiels von Mahjongg (mehrere Schreibweisen möglich) werden in 7 Gruppen aufgespalten, die man. Mah-Jongg-Spielregeln Inhaltsverzeichnis 1 Ziel 2 2 Spielfiguren 2 3 Aufbau 2 4 Spiel-Ablauf 3 5 Spielende und Abbrechnung 3 6 Winde 4 7 Blumen und.Mah Jongg Regeln Tipps zum Einstieg für Mahjong Video
Mahjong Street Game in Hong Kong Es ist nicht eine der vielen Patience-Varianten, die auf Computern zu finden sind, gemeint. Wichtig ist die Originalsatzung. Kannst du mir vielleicht das aufteilen der Steine erklären. Mastercard Kartenprüfnummer zählen übrigens gar keine Punkte. One hundred players participated, Dfb Okal from Japan and China, but also from Europe Lösung Solitär the United States. The winner of a game receives the score from the player who discards the winning tile, plus eight basic points from each player; in the case of zimo self-drawn winhe receives the value of this round plus eight points from all players. For the tile-matching solitaire game, see Mahjong solitaire. For example, players will try to find seats with the best Feng Wettguthaben or wear their lucky clothing or trinkets.Viel hГufiger jedoch kommen verschiedene Mah Jongg Regeln zum Mah Jongg Regeln. - Mahjong Spielregeln | Die Vorbereitung beginnt
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Upon confirmation, the player is awarded the hand's value per the specific game's rule. If at any point in the game a player can use another player's discard to complete a legal hand and with the agreed minimum points , they declare a win and reveal their winning hand.
This ends the hand, and scoring commences. If more than one player can use a discard to win the hand, multiple ways can handle the situation based on agreed table rules: Either the players count the points they would win with the discard and the winner is the one with the higher score, the winner is simply the player closest to the discarder in order of turn, or multiple players may be granted the win simultaneously.
Alternatively, a player may also win by drawing a tile that completes a legal hand. This is called "winning from the wall".
In Hong Kong mahjong, winning from the wall doubles the number of base points each loser must pay. Technically, the declaration for winning a hand may be done at anytime.
However, the player must have a complete and legal hand. Otherwise, the win declaration is penalized. The penalty depends on table rules. The player may forfeit points to the other players.
Another potential penalty is the player who called out the false mahjong must play the rest of the hand with their tiles face up on the table so other players can see them open hand.
Some methods apply the penalty at the end of the entire game. Again, the table rules dictate the enforcement of the penalty.
A rarely occurring and high-scoring feature of Hong Kong Mahjong is a move called robbing the Kong. If a player declares a Kong either by melding it or adding a fourth piece to a Pong to form a Kong or declaring a concealed Kong but another player can use that piece to complete a hand, the completing player takes priority to go Mahjong win the hand and may steal that piece from the player who intended to declare the Kong.
Below are two examples of winning hands. A winning hand must consist of four melds Pongs, Kongs, or Chows and a pair eyes and must also score the agreed table minimum.
Hand formed with four Pongs and the eyes pair of East wind. Only bamboo is used no other simples , scoring extra points clean hand.
A high-scoring hand formed using only circles, known as a pure hand. Hand is made of Chows, Pongs and the eyes of circles. Most players include table variations in their games, of which some non-standard are included.
The hands of seven different pairs and 13 orphans are examples which do not have four melds and the eyes. They are described in more detail below. If the dealer wins the hand, he will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match.
An extra hand is also played if there is no winner by the time all the tiles in the wall have been drawn.
When there is no winner it is known as a "goulash hand". Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one.
If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand.
Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more.
As table rules add a large amount of flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand.
This puts a maximum estimated limit on the game duration and provides some amount of predictability. Players may agree on table rules if the pace of the game is brisk or leisurely.
For brisk games players may agree that a couple seconds after a discard are allowed for a "window of opportunity" before the next player picks up from the wall.
Usually it is agreed once the next player has waited the duration of the "window of opportunity" and draws a tile from the wall, the previous discard is lost and cannot be claimed.
Old Hong Kong scoring is relatively simple. There is only one winner or if there is a draw the hand is replayed. The winner must have a legal hand that meets the minimum faan points agreed to in advance not including any bonus points.
Only the winner scores, the other players pay the winner various sums. After each hand ends, the winner counts all of his or her faan points. A concealed meld is one that contains no tiles stolen from another players discard.
A concealed hand is one made up of only concealed melds. Many variations distinguish between a concealed hand winning from the wall and a semi concealed hand the last tile is a stolen discard.
In most mahjong variations having a concealed hand can be valuable in scoring. Concealed hands only the case with a few limit hands or half-limit hands thirteen orphans, heavenly gates, four concealed pongs as well as a complete hand seven pairs and over several melds three concealed pongs.
A winning hand must include an agreed minimum amount of faan value often 3. Some examples of scoring include:. The losers pay the winning player points based on several criteria and depending on whether the game is for fun or for money.
How points are reckoned is agreed by players beforehand. For example, they can keep a tally, exchange chips or pay one another with money. The faan value of a hand is converted into base points which are then used to calculate the points the losers pay the winner.
The table is progressive, doubling the number of base points when reaching a certain faan point target. This table is based on play where 3 faan is the minimum needed in order to win with a legal hand.
If a player has 3 faan then his hand is worth one base point. A winning hand with 9 faan is worth four base points. Losing players must give the winning player the value of these base points.
The following special cases result in doubled base points:. If two of these criteria apply to any player, he must double and then redouble the points owed to the winner.
Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalised if they win or lose.
In Hong Kong Mahjong there are a series of "limit hands". These are exceptional hands, difficult to obtain and are very valuable in point scoring.
As many table rules put a limit on the number of points a winners hand can score, full limit hands score that maximum.
Table rules dictate if these rare and special hands are allowed, which ones, and the limit for scoring. A common scoring limit is 64 points, which is the highest base points doubled twice.
A winner receives the scoring limit from each player without any doubling. Some limit hands by necessity must be completely concealed not discards used or semi-concealed the only discard used is the one needed to go mahjong.
This includes the 13 orphans, 4 concealed pongs, heavenly hand and earthly hand. It is usually expected that the heavenly gates hand be concealed or semi-concealed.
As for the dragon limit hands and the great winds, table rules dictate if the hand must be concealed or not. Some table rules claim that a semi-concealed hand winning from a discard scores a half-limit.
Some groups also play with the "great Flowers" rule. If a player picks up all four Flowers and all four Seasons during their hand, they instantly win the hand and receive the maximum points from all of the players.
This is exceptionally rare. Variations may have far more complicated scoring systems, add or remove tiles, and include far more scoring elements and limit hands.
In many places, players often observe one version and are either unaware of other variations or claim that different versions are incorrect.
In mainland China alone, there are over thirty variants. Three-player Mahjong or 3- ka is a simplified three-person Mahjong that involves hands of 13 tiles with a total of 84 tiles on the table and may use jokers depending on the variation.
Any rule set can be adapted for three players; however, this is far more common and accepted in Japan, Korea, Malaysia and the Philippines.
It usually eliminates one suit entirely, or tiles 2—8 in one suit leaving only the terminals. It needs fewer people to start a game and the turnaround time of a game is short—hence, it is considered a fast game.
In some versions there is a jackpot for winning in which whoever accumulates a point of 10 is considered to hit the jackpot or whoever scores three hidden hands first.
The Malaysian and Korean versions drop one wind and may include a seat dragon. Mahjong tables are square and small enough to be within arm's length of all equipment.
The edges are raised to prevent tiles from sliding off and the surface is covered in felt to limit wear on the tiles. Automatic dealing tables, often used for high stakes playing and tournaments, are able to shuffle tiles, build walls, and randomize dice.
It is an elaborate device built into a table which uses two alternating sets of tiles. It prepares one wall while the players play one hand.
After the hand is finished the tiles are dropped into the table and a new wall raises upwards. In theory the table should avoid cheating by stacking the deck and or using loaded dice.
There are variations that feature specific use of tiles. Some three-player versions remove the North Wind and one Chinese provincial version has no Honors.
Korean Mahjong removes the bamboo suit or at least its numbers 2—8 so that terminals can be used. Japanese Mahjong rarely uses Flowers or Seasons.
Mahjong: Das sind die Spielregeln Spielregeln für Mahjong - so funktioniert's: Die Spielregeln für Mahjong sind nicht schwer und innerhalb weniger Minuten erlernbar.
Je nach Variante müssen Sie alle Steine mit einer möglichst hohen Punktzahl oder aber so schnell wie möglich entfernen. Das erreichen Sie, indem Sie immer zwei Steine mit dem gleichen Motiv anklicken.
Könnte Dir auch gefallen. Das Schiffchen — Schon die Allerkleinsten lieben Kniereiterspiele wie Das Trinkspiel Tischklopfen spielt man am besten mit sechs oder mehr Spielern Klicken zum kommentieren.
Generell sollte der Schlussziegel nicht in die Hand einsortiert, sondern — zumindest zunächst — für alle Mitspieler sichtbar separat gehalten werden, sodass offensichtlich bleibt, welche Figur er vervollständigt wichtig für bestimmte Wertungen.
Die jeweiligen Punkte werden entweder auf einem Spielblatt erfasst oder mithilfe von Zählstäbchen oder Chips abgerechnet.
Your email:. Deutsche Meisterschaft Klassisch 4. Deutsche Meisterschaft Klassisch 5. Riichi Turnier Edewecht am Grundregeln Juli Einen Kommentar schreiben Kommentare.
Bau und Durchbruch der Mauer Alle für die jeweilige Spielvariante benötigten Ziegel werden verdeckt gemischt. Verteilung der Ziegel Sofern die konkrete Regelvariante nichts anderes vorsieht, nimmt sich jeder Spieler, beginnend beim Ostwind, der Reihe nach gegen den Uhrzeigersinn!
Spielverlauf Der Ostwind beginnt das Spiel mit dem offenen Ablegen eines unbenötigten Ziegels in den Freiraum zwischen den Mauern er hat ja einen mehr als die anderen aufgenommen.
Rufe Ein anderer Spieler kann einen gerade abgeworfenen Ziegel beanspruchen rufen , wenn er damit eine Spielfigur vervollständigen kann.
Soweit das eigentliche Spiel. Kompliziert wird es erst zum Schluss , wenn das Spiel bzw. Hierbei zählt ein Drilling oder Vierling von Windziegeln ebenfalls als ein Sonderziegel.
Dann gibt es verschiedenste Umstände, die zu einer Verdoppelung des Betrags führen können. Wichtig bei der Auszahlung. Man kann natürlich auch ohne Geldeinsatz und stattdessen mit Punkten spielen.
Dann gewinnt letztendlich derjenige, der am Ende der vierten Runde die meisten Punkte hat. Freut mich das ich helfen konnte. Deine E-Mail-Adresse wird nicht veröffentlicht.
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