Kartenspiel Altersempfehlung ab 6 Jahre Spieleranzahl min. 2 Spieler Spieldauer ca. 30 min. Produktdatenblatt. Achtung: Nicht für Kinder unter 36 Monaten. Solo Kartenspiel für EUR 2, Die preiswerte Alternative zum klassischen UNO Spiel. Jetzt entdecken. Info zu diesem Artikel. Autor Spiele: Pauli, Thomas; Spiel Gut Auszeichnung: Ja; Spieldauer: ca. 30 Min.
Solo (Kartenspiel)Das verrückte Mau-Mau Spiel für garantierten Familienspaß! Amigo Solo. die spannende Mau-Mau-Variante. wer als Erster seine Karten ablegen kann, hat. Solo Kartenspiel für EUR 2, Die preiswerte Alternative zum klassischen UNO Spiel. Jetzt entdecken. Kartenspiel Altersempfehlung ab 6 Jahre Spieleranzahl min. 2 Spieler Spieldauer ca. 30 min. Produktdatenblatt. Achtung: Nicht für Kinder unter 36 Monaten.
Kartenspiel Solo Inhaltsverzeichnis VideoAMIGO erklärt Solo
Die Kartenspiel Solo legen den Umsatzzeitraum, denn man Kartenspiel Solo, dass nicht alle Spiele gleichwertig. - NavigationsmenüSpieleinfo Verlagsangaben Spieletitel:.
G Gaigel. H Herzblatt. J Jass. Jolly - Romme. K Knack Spiel. L Ligretto. M Mau-Mau. Meine Tante Deine Tante. N Napoleon. O Old Maid.
P Piken. Q Quartett. In some cases, the game uses the standard card deck, but the object is unique. In Eleusis , for example, players play single cards, and are told whether the play was legal or illegal, in an attempt to discover the underlying rules made up by the dealer.
Most of these games however typically use a specially made deck of cards designed specifically for the game or variations of it. The decks are thus usually proprietary, but may be created by the game's players.
Uno , Phase 10 , Set , and Blank White Cards are popular dedicated-deck card games; Blank White Cards is unique in that the cards for the game are designed by the players of the game while playing it; there is no commercially available deck advertised as such.
A deck of either customised dedicated cards or a standard deck of playing cards with assigned meanings is used to simulate the actions of another activity, for example card football.
Many games, including card games, are fabricated by science fiction authors and screenwriters to distance a culture depicted in the story from present-day Western culture.
They are commonly used as filler to depict background activities in an atmosphere like a bar or rec room, but sometimes the drama revolves around the play of the game.
Some of these games become real card games as the holder of the intellectual property develops and markets a suitable deck and ruleset for the game, while others, such as "Exploding Snap" from the Harry Potter franchise, lack sufficient descriptions of rules, or depend on cards or other hardware that are infeasible or physically impossible.
Any specific card game imposes restrictions on the number of players. The most significant dividing lines run between one-player games and two-player games, and between two-player games and multi-player games.
Card games for one player are known as solitaire or patience card games. See list of solitaire card games. Generally speaking, they are in many ways special and atypical, although some of them have given rise to two- or multi-player games such as Spite and Malice.
In card games for two players, usually not all cards are distributed to the players, as they would otherwise have perfect information about the game state.
Two-player games have always been immensely popular and include some of the most significant card games such as piquet , bezique , sixty-six , klaberjass , gin rummy and cribbage.
Many multi-player games started as two-player games that were adapted to a greater number of players.
For such adaptations a number of non-obvious choices must be made beginning with the choice of a game orientation.
One way of extending a two-player game to more players is by building two teams of equal size. A common case is four players in two fixed partnerships, sitting crosswise as in whist and contract bridge.
Partners sit opposite to each other and cannot see each other's hands. If communication between the partners is allowed at all, then it is usually restricted to a specific list of permitted signs and signals.
Another way of extending a two-player game to more players is as a cut-throat game, in which all players fight on their own, and win or lose alone.
Most cut-throat card games are round games , i. For some of the most interesting games such as ombre , tarot and skat , the associations between players change from hand to hand.
Ultimately players all play on their own, but for each hand, some game mechanism divides the players into two teams.
Most typically these are solo games , i. But in games for more than three players, there may also be a mechanism that selects two players who then have to play against the others.
The players of a card game normally form a circle around a table or other space that can hold cards. The game orientation or direction of play , which is only relevant for three or more players, can be either clockwise or counterclockwise.
It is the direction in which various roles in the game proceed. Most regions have a traditional direction of play, such as:.
Europe is roughly divided into a clockwise area in the north and a counterclockwise area in the south. Games that originate in a region with a strong preference are often initially played in the original direction, even in regions that prefer the opposite direction.
For games that have official rules and are played in tournaments, the direction of play is often prescribed in those rules. Most games have some form of asymmetry between players.
The roles of players are normally expressed in terms of the dealer , i. Being the dealer can be a minor or major advantage or disadvantage, depending on the game.
Therefore, after each played hand, the deal normally passes to the next player according to the game orientation. As it can still be an advantage or disadvantage to be the first dealer, there are some standard methods for determining who is the first dealer.
A common method is by cutting, which works as follows. One player shuffles the deck and places it on the table. More Info Got it!
Score :. Time :. Moves :. New Game. What would you like to do with your game in progress? Spielregel Arabisch. Spielregel Dänisch.
Spielregel Englisch. Spielregel Französisch. Spielregel Italienisch. Spielregel Litauisch. When simulating a game, each player plays the rest of the round using the Standard Playing algorithm see above.
At the end of each simulated round, the final score is recorded and the average round score is determined for each valid play. The play that results in the lowest average simulated round score is used.
Gewinner ist der Spieler mit den wenigsten Minuspunkten. Trivial Pursuit. Facebook Instagram Pinterest. Inhalt Anzeigen. Tags Kartenspiel legen maumau solo uno.